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The chapter ends with the Goo Balls "seeing far away new lands". At the end of the first chapter, some Goo Balls escape from a Corporation building by attaching themselves to eyeballs which have the ability to fly. The excess Goo Balls are left outside the Corporation headquarters where they together begin to build a giant tower. Upon reaching the pipe entrance, the Goo Balls are sucked by the pipe system into the "World of Goo Corporation" main building where they are processed into many products, for example an energy drink. Initially, pipes appear throughout the land, waking up many sleeping Goo Balls who have gone undisturbed until this, as they are filled with a childlike sense of curiosity and naivety they build themselves towards the pipes.
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The story is told primarily through cut scenes and signs encountered throughout the game, which were left by an unseen character known as the Sign Painter.
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This addition was canceled for Wii when 2D Boy announced they were releasing the game on WiiWare in Europe Few details were disclosed, but reportedly this chapter would have featured a freeform sandbox mode, similar to that of the World of Goo Corporation. In an interview the developers stated that the retail version released in Europe would receive an additional sixth chapter, set on the Moon. There are a total of 48 levels in the game, including World of Goo Corporation. An online leaderboard charts the heights of the top 50 towers, as well as the top 10 players for each level of the game. The altitude of each cloud represents the height of that player's tower. In the World of Goo Corporation, towers built by other players of the game are represented by clouds bearing the player's name, nationality and height of the tower, including details on the total number of balls collected by the player and how many were used in constructing their tower.
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The Goo balls in the World of Goo Corporation are unique in that they can be repositioned like Ivy Goos but are black and can only form two connections at once like Common Goos. Starting from just a single triangle of Goo, the aim is to build the highest possible tower. Goo balls collected above and beyond the required amount to pass a level are piped out of each of the played levels to here. Levels and chapters in the game are interspersed with cut scenes.Īn additional location reached from the main menu is the World Of Goo Corporation. The 4th chapter is seasonless, and is set in a virtual world. Each chapter takes place over one season, beginning in the start of summer, and ending at the end of spring the next year. The chapters are set over the course of a year in the World of Goo. World of Goo is split up into four chapters and an epilogue, each containing a number of levels. This facility is also available, albeit unsupported, in the Linux port. The WiiWare version includes multiplayer with up to four people on the same Wii. Players can also try to achieve the "Obsessive Completion Distinction Flag" for each level by completing the level under more stringent criteria, such as collecting a larger number of Goo balls, finishing under a set amount of time or using as few moves as possible. Extra goos recovered in the pipe are pumped through to World of Goo Corporation, a sandbox area where the objective is to compete with other players worldwide by building the tallest tower possible. The player must exploit combinations of these goo balls in order to complete each level. There are several types of goo balls in the game, each of which has unique properties. In order to do so, the player must use the goo balls to construct bridges, towers, and other structures to overcome gravity and various terrain difficulties such as chasms, hills, spikes, windmills, or cliffs. The main objective of the game is to get a requisite number of goo balls to a pipe designed to represent the exit. Players from all over the world can compete, as the height of the tower and number of goo balls used are being constantly uploaded to the 2D Boy server. There is also a bonus meta-game called World of Goo Corporation, where the objective is to build the highest tower using goo balls which the player collected through the course of the game. Each level has its own graphic and musical theme, giving a unique atmosphere. The game is divided into five chapters, each containing several levels. The game is built around the idea of creating large structures using balls of goo. Placing a goo ball to construct a bridge.
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